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AI Insights · Timothy · July 2022

Top 5 Baseball Games on Android in Australia: Q2 2022 Performance

Discover the performance trends of the top 5 baseball games on Android in Australia during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Baseball Games on Android in Australia: Q2 2022 Performance

Throughout the second quarter of 2022, the top 5 baseball games on the Android platform in Australia showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.

MLB 9 Innings 24 from Com2uS saw fluctuating weekly revenue, peaking at approximately $2.3K in late March and experiencing a decline to around $585 by mid-June before rebounding to $1.7K by the end of June. Weekly downloads were relatively stable, averaging around 80 to 120 downloads, while weekly active users showed a slight decline from 625 to 570 over the quarter.

Glu’s MLB Tap Sports Baseball 2022 experienced a decrease in weekly downloads from 150 in late March to around 24 by the end of June. Weekly revenue varied, starting at $922 and fluctuating before ending at approximately $559. The active user base also saw a significant drop from 473 to 120 over the quarter.

Topps® BUNT® MLB Card Trader by The Topps Company, Inc. recorded notable highs and lows in revenue, peaking at $1K in early May and then dipping to $342 by the end of the same month. Downloads were highest in early May with 252 downloads, while active users peaked at 341 in mid-May before declining to 215 by the end of June.

Baseball Clash: Real-time game from Miniclip.com exhibited consistent weekly revenue around the $400-$500 mark, with a peak of $608 in mid-April. Downloads reached a high of 269 in early May but decreased to around 70 by the end of June. The active user count peaked at 1.7K in early April before stabilizing around 1.3K towards the end of June.

Finally, BASEBALL 9 by playus soft showed a strong performance with weekly downloads peaking at over 1K in late May. Revenue saw a peak of $523 in mid-April and fluctuated around the $200-$300 range towards the end of the quarter. The game maintained a solid active user base, increasing from 3.6K in late March to a peak of nearly 6K in late May, before settling at around 4K by the end of June.

This data, provided by Sensor Tower, highlights the dynamic nature of the mobile gaming market in Australia. For more insights into the performance of mobile applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022